Tuesday, February 18, 2020

An Inspiration Of How Fashion Organizations Can Develop As A Result Of Dissertation

An Inspiration Of How Fashion Organizations Can Develop As A Result Of Collaboration Between Film Industry And Fashion Designers - Dissertation Example The new industrial revolution brought with it an emphasis on the individuality, and the desire to acquire which one likes (Fashion History: From the Invention of Fashion to the Industrial Revolution, 2009). Fashion therefore is now a very important entity that influences many aspects of our lives, including economic outcomes. The emotional investors, strategic investors and debt financiers, all contribute towards the fashion industry (Karra, 2008, pp 5). The role of fashion and its appearance in film is not a new concept. Movie stars have been used extensively for fashion and brand promotions, with huge success (Karra, 2008, pp 8). Films therefore, are the new economic commodity for brand imaging and advertising. However, in the eyes of people, this is largely unimportant. My interest in the economic aspects of fashion and films grew during my module learning. Most of the students were preoccupied with learning different aspects of fashion designing and how to create. However, many f ailed to recognize the impact of fashion and how it is one of the strongest industries in the world. the role of fashion in film has been largely discussed and well understood, but as to how this effect takes place is largely unexplored (Adams and McCormick, 1992, np). Till now, we are relying on the theories of Frued and others and attributing fashion in films to gaze concepts. however, now the film industry is changing with the increasing demands of people of both genders, and different ages. In this way, one cannot say that film and fashion are now only based on the male viewership, but on the different societal trends that women and children have...The role of fashion in the film has been largely discussed and well understood, but as to how this effect takes place is largely unexplored (Adams and McCormick, 1992, np). Till now, we are relying on the theories of Freud and others and attributing fashion in films to gaze concepts. however, now the film industry is changing with the increasing demands of people of both genders, and different ages. In this way, one cannot say that film and fashion are now only based on the male viewership, but on the different societal trends that women and children have begun to embrace and take up. Therefore, my research is to study how exactly visual imagery has an impact on buying behavior, what does fashion industry utilize to sell its product, and what is the effect of symbolism in all this. In relation to this background information, I will then research the relation between fashion and film industry, the methods used to promote brands, ideas and products in the films, the factors that enhance the brand selling, and finally, the economic impact of this activity. I hope in my research to link a somewhat ignored aspect of fashion, which is the impact on the lives of people from the economic perspective. I believe that only by understanding the human psychology of buying behavior, can we understand the role of visual stimul ations and symbols, and how these are used by the fashion gurus and brands. In particular, I will study the impact of such activity in relation to films and present two case studies to do so.

Monday, February 3, 2020

How does the mobile phone affects the relationship between parents and Essay

How does the mobile phone affects the relationship between parents and children - Essay Example This study examined the relationship between duration of adolescents’ technology use and the relationship with their parents and in this regard three types of technology were considered namely, computers, cell phones and video games. These findings were attributed to the fact that adolescents more commonly use cell phones than the internet to maintain a good relationship with their parents. Therefore, it is possible that cell phones aid parent-teen closeness as it allows them to stay in touch when they are not together. Also, most adolescents reported spending relatively little time playing video games. That may be why video games did not impact their relationship with parents. As technology evolves, its everyday purpose is becoming increasingly common, especially among successive generations due to its indisputable benefits, especially of better communication. With upcoming methods of communication and sharing information emanating every day, come the shortcomings of a world hectic with technology. A recent article in the New York Times suggests that the infatuation with technology and cell phones in particular is taking away from face-to-face social interactions (Blackman, 2010). In -person communication seems to be deteriorating as people are increasingly connected wherever they are through their computers and cell phones or enthusiastic on video games instead of engaging in conversation with the people around them. For the purposes of this study technology was categorized into three namely, cell phones, computers and video games. Computer use includes the use of the internet, both online and offline activities including social networking, doing homework and playing games. Cell phone use in addition to talking and texting includes new capabilities of cell phones such as internet related activities and also playing games. Video games refer to all kinds of gaming platforms outside of computers and cell phones,